A major selling-point to me was the decreased size of the controller; I found it to be a bit more comfortable to hold and play with for extended periods of time. My hands aren't tiny, mind you; nor are they fatigued by long hours of gaming, but the difference was noted. Ergonomics-wise, the Mini Pro is shaped nicely; it doesn't feel alien in the slightest and I didn't spend much time having to get used to the thing. Comparing it to Microsoft's default game pad, the EX is much slimmer and thus isn't as taxing to grip. In terms of length they're nearly identical, and the same goes for weight -- the device has a pleasantly solid feel to it.
Getting to the important bits: the analogue sticks are excellent. They're tight, responsive and produce a satisfying click when pushed in. The same can't be said for the digital pad, unfortunately; while precise enough for switching between items or various other simple functions like menu navigation, I can't recommend it for fighting games.
Moving onward: the face buttons work well but lack tactility; they sink in without either resounding audio cues or physical ones. They're not bad, but they're not particularly good either. The left and right bumpers are the exact opposite, having a nice give to them and responding with a little click.
The triggers are a bit weird for me, however: the left is perfectly fine and sinks-in without issue; but, the right has a bit of the before mentioned mushiness to it. It in isn't a fluid motion, and the difference between its counterpart can be distracting. Despite this the trigger still functions, but at the cost of sometimes breaking immersion for me.
Lastly, there's a button on the back of the controller that makes the face-buttons and bumpers glow, for whatever that's worth. There's also a slot for the 360's headset, and the 10-foot cord has a break-away portion to it in case its tripped over.
If anything takes a turn for the worse, I'll be sure to update the review. As it stands, the Power A Mini Pro EX is a less chunky alternative to Microsoft's own wired controller and a less expensive one to the wireless variety. Is it better than those two? No, but Power A has closed the gap between first-party and third-party controllers, at least a little, and that's much more than what I had anticipated.
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